Game Theory as a Tool in Mobile Technologies and Applications: 10.4018/978-1-60566-156-8.ch002: Game theory is a tool used in the context of conflict interest among interacting decision makers. EMAIL. They are popular. Posted Nov 14, 2016 . Candy Crush Saga + Candy Crush Soda Saga. Game development studios like King and Supercell have shown what makes a game unputdownable. When you hear about the effects of mobile games, you tend to think about negative ones first, like the fact they are causing addiction. Game theory may be considered as a generalization of the In a previous article, we discussed the specific video games that seem to present an increased risk of leading to an addiction - or at least unhealthy or excessive gaming habits. 62, No. SHARE. A version of this story was originally published in 2018 and has been updated. We are surrounded by people who prefer to spend time alone with their mobile phones instead of starting a conversation with a random stranger, and mobile games consume more and more of our time each day. Their success can be a good learning for you if you want your game to leave a mark in this highly competitive mobile game market. CONCLUSION Game is one of the most greatets technology industry right now. They are controversial. This paper presents a qualitative research project into video game sociology, using League of Legends as the research site. “This is a powerful psychological theory: resolution of Cognitive Dissonance. Developer can get so many advantages, but game addiction certainly is a bad addict and still be the mysterious problem. Applying Game Theory to Recovery From Addiction How to build good habits . TWEET. League of Legends is the largest online game in the world, but is under-represented in video game studies. The concept is simple: by swapping candies to match three of the same color, those candies disappear and if you match more than three, a new super-powered candy is … Game addiction can … Its community is large and multi-sited, but known for competitive and toxic behaviours. Notably, these games are all Massively Multiplayer Online Role Playing Games or MMORGS / MMOs (e.g., World of Warcraft). Since the early 2000s, there has been a significant increase in the number of empirical studies examining various aspects of problematic online gaming and online gaming addiction. Initially released by King in 2012 in a web browser platform, Candy Crush Saga spread like wildfire when it was incorporated into Facebook and transformed into a downloadable app. Mobile addiction, therefore, can be defined as a psychological dependence on mobile devices whereby users exhibit symptoms similar to drug addiction. 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