Laut einer aktuellen Umfrage spielen mehr als 40 Prozent der Deutschen Computer- und Videospiele.In der Altersgruppe der 14- bis 29-Jährigen beträgt der Anteil der Videospieler sogar über 70 Prozent. Also the question is kinda wrong, as most of those people would mainly use it for VR porn or 360 videos and that kind of content. Because it went up after 5pm on a Sunday and I usually don’t work weekends (and I have no idea why it didn’t auto go up, and I’m not really going to investigate this late on a Sunday if that’s OK), I definitely play less. The video game industry will naturally defend its creation of violent games. But if you compare this with the official census results you get a really different picture (20% of males and 7% females are, roughly speaking, gamers). Across 31 studios, around 239 full-time or part-time staff are pulling income making something to do with video games in the state. Although the study has only been tracking broadband limits since 2017, there was a big increase in people saying they didn’t download games over home broadband to avoid going over data limits (58 per cent in 2019 versus 33 per cent in 2017). The study noted that 59 percent of parents surveyed play while their children are in the same room. Now that there’s less talk about virtual reality being the future, it wasn’t a surprise to see that only 21 per cent of households have a player who has used a virtual reality headset. The statistic shows the digital sales of the video gaming industry in Australia from 2013 to 2018. That would of course be including the $10 chinese plastic ones for phones, the literal cardboard google cardboard also for phones, etc. That has really surprised me. Interesting numbers, but how this is in any way representative of the general population I have no idea. The average age of the Australian gamer remained steady at 34 years. Certainly not playing as much as i used to due to just don’t have time anymore with life responsibilities. if (typeof siteads.queue !== 'undefined') { Young people 8 to 17 years. Australia: Revenue in the Video Games segment is projected to reach US$637m in 2020. Average play time for Australian women has fallen as well, down to 71 minutes a day from 77 minutes last year. Video Game Addiction Stats. See the relevant quote here – https://imgur.com/a/ySCFdy7. “Participants were drawn randomly from the Nielsen Your Voice Panel in February 2019”. The average length of time spent pla… The Interactive Games and Entertainment Association just released 2017’s figures on video game consumption in Australia – $3.23 billion, holy wow. }. Other gamer demographics include: 64% of the U.S. population are gamers; The average male gamer is 33 years old. Forty-one percent of people who play online video games admitted that they played computer games as an escape from the real world. Types of games and Australia's video game playing population Industry statistics Developments in Australia's video game industry What should Australia's video game industry look like? • 8,500 Australians are directly employed in the video game industry in 2007 Digital Game Development Services, Australia, 2006-07 [Australian Bureau of Statistics] About the Author Video Games are defined as fee-based video games distributed over the internet. Although a lot of people think of gamers as teenage boys, the Digital Australia 2020 report showed that 78 per cent of Australian players are adults aged 18 or older. The latest survey on the demographics of the average Australian gamer, conducted by Bond University, has found that two-thirds of Australians play video games in some form. 98 per cent of Australian homes with children under the age of 18have a device for playing interactive games; 2. According to Bond University and the IGEA the average Australian gamer is me! Even so, younger people are well-represented, with 94% of children aged 6-15 playing games regularly. 6 in 10 young people have played these games; Anonymity is an important aspect of online gaming. Before would be 3-4 hrs on weeknights and 8-10 on weekends. Australian men are only playing 89 minutes on average a day, down from 98 minutes last year. more ppl voted clinton but Trump votes were worth more xD. Also, think not as excited with games these days. And games also don’t excite me as much, not because im getting older just because they dont make games like they use to. But a phone with a 1440p screen and a headset with slightly better lenses, well then it becomes a lot clearer. Official census results didn’t poll how many Australians were gamers; it polled how many people were involved in designing games (along with websites) and interactive software. Hussain (2009). Published by Christopher Hughes, Aug 14, 2019 The statistic shows the physical sales of the video gaming industry in Australia from 2013 to 2018. Australian men are only playing 89 minutes on average a day, down from 98 minutes last year. "I don't think video gaming is the leading factor," president of the Australian e-sports association, Darren Kwan, told A Current Affair. An overlay pop-up ad on the actual demographics pic that completely covers unless u scroll down and then shrinks to a mini banner covering the bottom part of it? Also PSVR has sold pretty well, and then you start getting to the PC based headsets. With 67 per cent of Australians playing video games, and 97 per cent of households with children having them, this week's episode of Insight asks, “how much is too much? stats. Country Australia - Category Gaming - YouTube channels are sorted by number of videos they uploaded during the last 24 hours. Let me explain… Yesterday saw the release of the IGEA Digital Australia Report for 2018. It still is not as clear as if you had some very HD stuff playing normal, but the extra factor of being able to look around and the scene surrounding you makes up for that. O statistically this would show with both growth and time spent.. Probably just getting old. The VR porn is mediocre at best if using a 1080p phone and a cheap cardboard/chines plastic VR headset. siteads.queue.push( {"site":"kotaku","pagetype":"article","ad_type":"article","sec":"in-real-life","amp":false,"ctype":"article","article":"video games australia demographic average age male female","article-tags":["au","australian games industry","feature"],"native":["null"],"aggregate":["au","australian games industry","feature"],"pageID":["null"],"sub-sec":"","cat":"in-real-life","cat1":"","ad_location":"mrec-content-mobile","targeting":{"pos":"1"},"provider":"google-dfp","element_id":"ad-slot_mrec-content-mobile_section-index-1_pos-1"} ); It features all the statistics that you might expect from such a survey. The average daily play time for men and women in Australia is more than one hour. This year the report showed that 47 per cent of all players were female, compared to 46 per cent in 2017 and a consistent 49 per cent in 2011–2015. The video game industry is constantly evolving and inspiring innovation. More than two thirds of Australians play video games, including 62 per cent of all working age adults, according to new data from the Interactive Games and Entertainment Association. Online video game addiction statistics show that anywhere from 1–10% of gamers have compulsive addiction issues. Same goes for having a Samsung S”?” with one their ‘proper’ mobile headsets. The statistics don’t lie, Australians are a gaming force Posted July 25, 2017. }. Unter dem Begriff Gaming wird die Nutzung von digitalen Spielen, also Video-, PC-, und Online-Spielen, zusammengefasst. Now its on par with 1 hr a night if i am lucky and 1-2 hrs on weekend. However, the study didn’t specify whether that was a high-tech headset like the Oculus Rift or PlayStation VR, or simply a Google Cardboard headset. One change from last year’s survey is the increase in virtual reality adoption. “The Your Voice panel is an online community that provides members a way to voice their opinions on current affairs, products, and services… and you will be rewarded for your time.” because everything will look like ass (hehe) due to bad pixel density and bad lenses in the headset. I doubt many people with it use it all the time, but its definitely a bigger use than gaming on one of the phone VR headsets (as there is basically nothing even close to good). The Digital Australia study, an annual look at the way Australians are playing video games, was released today. So it’s not as if study is based on a randomly selected subset of the general population. I know plenty of people who dont really game at all who have the phone VR headsets because they were free or very cheap and they just wanted to see what the fuss was about. The executive summary from Bond University’s latest study into the Australian gamer was released midnight Sunday morning, with this year’s survey polling 1210 households across Australia and 3228 people in total. 21 percent of households surveyed had a virtual reality headset, up from 16 percent last year. I here you, i play a lot less than i use to. Are many people using VR sets for porn because i tried it once and it was horrible, even started laughing about how bad it was. A study appearing in the medical journal Pediatrics, conducted by research scientist Douglas A. Gentile, Ph.D., examined video game usage rates of 3,034 children and teenagers. Alice is a freelance journalist, producer and presenter. The demographic split between women and men inched closer to parity (53/47 male/female this year, compared to 54/46 percent), and average daily play time for all Australians of all ages is 81 minutes, down from 89 minutes in last year’s report. video . The gender split for gamers was essentially 50/50, as it has been for around a decade. Forgive me for being cynical, but the whole report is just a marketing exercise. Privacy Policy. 1 in 2 young people have played with people they have not met in … In fiscal year 2016-17, revenue from Australian game developers was approximately $118.5 million, 80 percent of which was from overseas sales. Aussie kids play around 100 minutes a day on average, while working age adults play an average of 83 minutes a day (down from 89 minutes). So much lore and so much to delve into. Yes, I wish to receive exclusive discounts, special offers and competitions from our partners. Scientific studies have found no link. 68 per cent of Australians play interactive g… Digital games on the rise: The number of Australians playing games on a tablet device doubled to 26% in the last two years. The statistics tell a stark story of destruction of value. if (typeof siteads.queue !== 'undefined') { The authors claim that the addicted gamers used video games to modify their moods, demonstrated tolerance, and showed signs of relapse. In total 91 per cent of Australian households have a device on which games have been played. Esports viewership rose from last year (41 percent from 33 percent). Parents like to play: 81% of mums and 83% of dads play video games. Video game addiction statistics from this study revealed the following: 1. Now im lucky if i play an hour a week nights and a few hours on a weekend. Instead of “two thirds of Australians” it should be “two thirds of people who have signed up to fill in online surveys for rewards” (https://www.yourvoice.co.nz/). Polling has be proven not to work. The video game industry in Australia is worth $2.96 billion annually as of 2017, inclusive of traditional retail and digital sales. Now for what I was originally gonna say.. it kinda makes sense when you think about it.. theres a lot of older generation gamers now and unlike other forms of entertainment where we drop off from age most gamers dont stop gaming all together.. they just start to reduce time spent on the hobby due to RL commitments. A bigger breakdown of the results will be presented at a series of conferences over the next fortnight, but the full report can be viewed online here. Conclusion. This means nothing anymore since phone gaming became a thing. I would love it if so many people really were into gaming! Now you can get the top stories from Kotaku delivered to your inbox. If it asked how many people ‘gamed’ with their VR headsets im certain it would be below 10% The report also looked into why people play video games, with 74 per cent of respondents saying games contributed to their emotional wellbeing, and 67 per cent saying they helped maintain social connections. Almost half of Australians play games on their smartphone, but game consoles are still used by 63% of households and the majority of Australians. Funny, for me it’s around 12 hours a day. I would kill for another Mass effect type universe or game similar to Dragon Age. You clearly have no idea how polling works. The study has a margin of error of 2.3–3.3 per cent. siteads.queue.push( {"site":"kotaku","pagetype":"article","ad_type":"article","sec":"in-real-life","amp":false,"ctype":"article","article":"video games australia demographic average age male female","article-tags":["au","australian games industry","feature"],"native":["null"],"aggregate":["au","australian games industry","feature"],"pageID":["null"],"sub-sec":"","cat":"in-real-life","cat1":"","ad_location":"mrec-content-mobile","targeting":{"pos":"2"},"provider":"google-dfp","element_id":"ad-slot_mrec-content-mobile_section-index-1_pos-2"} ); Were into gaming this study revealed the following: 1 as i used due... 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